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POLL: Ideal ACW Campaign to Wargame (Round 1)


320 votes were cast by total voters.


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Personal logo piper909 Supporting Member of TMP writes:

I believe that Morgan's Raid would be a good campaign -- and also make a helluva movie. But it will never be made in this day and age.


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VOTING RESULTS
AnswerVotes%Chart
Antietam
39
12%
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Arkansas
1
0%
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Atlanta
9
3%
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Chickamauga
22
7%
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Franklin-Nashville 1864
7
2%
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Gettysburg
35
11%
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Missouri
6
2%
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New Mexico 1862
13
4%
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Peninsula 1862
28
9%
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Shenandoah Valley 1862
51
16%
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Shenandoah Valley 1864
18
6%
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Smith's raid leading to Tupelo
1
0%
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Sturgis' raid (Northern Mississippi)
4
1%
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Vicksburg
18
6%
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Wilderness
25
8%
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Wilson's Creek 1861
9
3%
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all of the above
0
0%
 
other (explain)
4
1%
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none of these/no opinion
7
2%
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this is ridiculous
3
1%
bar of chart
not my genre
12
4%
bar of chart
not my cup of tea
8
3%
bar of chart
POLL IS CLOSED
POLL DESCRIPTION

swammeyjoe Supporting Member of TMP writes:

I'm curious what you all think is the ideal campaign of the war from a wargaming perspective. Not your favorite, or the biggest, or the most important to the result of the war, but the one with the broadest variety of common wargaming scenarios.

My very rough criteria, that I'm using. Curious if you know of any that fit.
  1. Multiple "average" sized battles between roughly balanced forces of infantry + arty, ideally with some cavalry also participating. Reinforced brigade to reinforced division in size, these would be the blueprint battles for the standard evening wargame.
  2. A bigger battle to be the capstone of the campaign, ideally with all three arms. Corp to Army sized
  3. Cavalry vs Cavalry engagements, along with cavalry used during broader battles. Personal preference.
  4. Interesting skirmish or company level engagements
  5. At least some of the battles described above take place in what we'd consider a stereotypical wargaming terrain board, majority clear terrain with some woods and hills. Not all the battles in swamps/forests/significant use of fortifications. For ease of gaming.
  6. Room for strategic decisions on the campaign gameplay level, and interesting (if not famous) commanders leading the forces.
  7. Documented reasonably well in the ORs and in secondary sources.

Something that hits all of the above would be awesome, but there's gotta be something that hits most. I fear the cavalry and terrain stipulations might be the hardest.

Poll set up by Personal logo Editor in Chief Bill The Editor of TMP Fezian, based on this pre-poll discussion.